Résumé
Photo by Vince Dinga
About
Hi! I’m a Sr. UI Designer working in the Video Games Industry. I started my professional career in 2008 and jumped through multiple roles since then. From 2D to 3D Artist to UI Designer and Developer. Throughout my 16 years of experience, I’ve worked on 19 launched products. My versatility helped a lot when together with a friend, we created the Moroi Springs games, based on our cultural heritage. In my free time, I like studying filmmaking and cooking.
WORK EXPERIENCE
UI/UX Designer, UI Developer
Contractor | 2021-Present
Worked with studios like Built by Snowman, Antler Interactive & Vesper to deliver highly polished and enjoyable user experiences to PC & Mobile platforms, covering the whole process from wireframing to design to implementation into the game engine.
Co-Creator, Artist, Developer
Moroi Springs | 2019–2022
Together with a friend, we set out to create a video game series inspired by our cultural heritage. The result were 2 adventure games that have received excelent feedback. While we both shared multiple hats, my main tasks involved implementing the logic & puzzles into the game engine and creating the main graphic assets.
UI/UX Designer, UI Developer, Cinematic Artist
Virtual Realms | 2018–2020
At Virtual Realms I developed the UI experience of a MMORPG set in the Warhammer universe. I covered the whole process, from wireframing to design to implementation into the game engine together with the core developers team.
UI Designer, UI Developer, Artist
Amber | 2017–2018
Created UI designs and marketing assets for a multitude of projects from Amber's partners.
Creator, UI Designer, UI Developer
Uplink OS | 2016–2017
As a huge fan of the original Uplink, I wanted to bring it new life. I set out by designing a complete new look for the game, which I implemented into the game's custom C++ engine. The mod has had a huge success, being covered by game publications like Rock Paper Shotgun.
UI Designer, UI Developer, Generalist Artist
Gameloft | 2008–2017
My entry into the game industry. I started as a Pixel Artist but along the years I jumped through multiple roles, such as a Texture or 3D artist. Most of my time however has been as a UI Designer & Developer, creating and implementing the interfaces for a multitude of big hitters like The Dark Knight Rises, Asphalt Street Storm or Brothers in Arms 3.
Skills
UI Design
Graphics Design
Motion Design
Programming
Storyboarding
Previs
Compositing
Modeling/Texturing
Lighting
Web Development
Software
Adobe Suite
Affinity Suite
Blender
DaVinci Resolve
Fusion
Unity
Unreal
Visionaire Studio
Quixel Suite
Visual Studio
Soft Skills
Fast learner
Adaptable
Team player
Time & task management
Upbeat personality